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I am in the middle of converting a lot of code to C# and will have to try this once I get my game all upgraded correctly. I wish it at least would...
Vondox, I was going to just start using the script to control the time and weather preset settings (to get around the reset of the progress time...
Just to note, I think I did see this also when testing in Visual Studio, not just on Xbox. But, like you mention, I do not see this in the Unity...
I never found a fix... The bug report asked me to provide a build (but I have not been able to do that yet). This is actually affecting the...
Tautvydas-Zilys, do you know if anyone else has had this issue? I still can't figure out what is happening here, but did submit the bug report.
I finally got this all working, only to realize that I was missing the additional line in the app manifest to allow it to work on Xbox One. It...
Ok, bug report submitted with video of the issue while in VS and then a few screenshots of my Input setup and one of the UI.Button items in the...
I can try to screen record. However, it looks like I don't have a way to post a bug regardless. Perhaps that is reserved for Pro users only?
Darn: 875834 says it was fixed in 2017.1. I am running 2018.2.14f1, so perhaps this is a regression?...
I take that back, the "Enter/Return" buttons do fire on press, only the mouse does not fire on press.
Sure. I don't have any real bug output I can show, but I can try to detail the problem like I did here. Now, even when only using one controller...
Sorry, the Standalone Input Module is also looking for the "Submit" input name for the "Submit Button" action.
In the "Event System" I have it currently set to 5 input actions per second, and a delay of 0.5, but that only seems to help in the editor. It is...
I don't have a way to post images, but I have my input setup for "Submit" using the positive button "joystick button 0" for the a button on the...
This doesn't happen in the editor, but once I get into Visual Studio and when I deploy to Xbox One this becomes an issue. With one controller,...
Ah, got it. Sorry, I must not have had the right configuration set. Able to run debugging now, will try and see what errors pop up.
One more random problem, I can't seem to get VS to accept the IP or the host name? I have entered it just as the IP, I have tried just the main...
I think I found what you are talking about... Using the "attach to unity" option in VS. But did you mean to debug while it is in the unity...
Thanks again Tautvydas-Zilys, especially for working on Halloween! I hate to ask this, is there somewhere you can point me to on how to attach a...
I recently added some "improvements" to my game only to run into some problems with building. This seems to be the output from the breakpoint...