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I logged onto the Unity Game Performance web page for the first time in a few weeks, and my project (and all history of exception reports) had...
Not sure if this is a known issue, but CrashReporting.Init seems to silently fail if the version string has spaces in it (probably with any...
Hi. I'm trying to get more info about runtime script errors in a PC/Mac/Linux game I've built and deployed to players. Right now, the players are...
I have some UI elements whose sizes are driven by Content Size Fitters. These objects are hidden (disabled) within the scene but revealed...
I have a canvas with a child panel containing a few buttons. The panel is disabled in the scene. At game start, the script enables the panel,...
I finally found out how to disable keyboard interaction in beta 20 without writing your own input module (to replace StandaloneInputModule). You...
Thanks! I resolved this by upgrading to beta 19 and unchecking the "ChildForceExpand" width checkbox on the Vertical Layout Group. Then the...
defaxer's NoKeyboardInputModule.cs script was working for me (thanks!), but broke when I updated to beta 19. Stupid question, but I'm not sure...
Under my canvas, I have an object with a Vertical Layout Group component. The children of this object are two text UI elements and one image UI...
Very helpful--I suspected it had something to do with the static-ness of my instance variable. I'll try your suggestion. Thanks much!
I have a singleton script that is a component of a placed object in a scene. After I load a second scene (via Application.LoadLevel), I'm somehow...
In the documentation for Rigidbody.mass (http://docs.unity3d.com/ScriptReference/Rigidbody-mass.html), it's advised to keep the mass between 0.1...
I have a script with a OnCollisionEnter2D function. It seems to work fine most of the time. But every once in a while, an error occurs: the...
I haven't used the sprite packer, so I can't speak to incompatibilities between that and mipmapping. But, if you are simply trying to enable...