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Hi Chman, Your approach with ARGBHalf is interesting -- but I wonder if this will require more processing power, so it would fit for mobile...
Plus one to the question. I'm also using 2 cameras setup and would like to know if there is a way to come around this (intentional?) limitation....
Hi imphy, First of all, thank you for this great asset. It helps me a lot with my project. I'd like to particularly note the excellent...
Yeah that fixed UI flipping, thanks for sharing!
Don't know if it'll help or complicate matter more, but I was able to reproduce flipping effect on default setup camera, though on a 3d party GUI...
For my project, I have the exact setup you described above. One camera (depth -2) renders 'deep sky' layer and sends results up to main camera...
Hi. I'm not an expert, but this seems to be an odd behavior in cases when both cameras are set to HDR mode. Do you think it should be filed as...
Just one more thing though. What about rotations? Quaternion doesn't seem to be working with doubles, while conversing from double to float just...
Same here, thanks a bunch! Should help with the space sim greatly. :) Cheers!