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Thank you! Fantastic description, and lots of useful keywords for me to use if I need to google more. THANK YOU AGAIN! This first issue was indeed...
Hi, I have a setup with a Uberscreen that contains popup and error messages, which is the first scene loaded at startup. This scene then loads...
Hello! I purchased Linefy after trying another popular Line drawer, while the lines in that product where nice the performance was far from ideal....
I think it's fair to assume that an emtpy URP project running the Shapes-included test scene should work properly on the latest iphones - there's...
Hi! I saw the comment above about Shapes not working on Android, and can confirm it doesn't work on iOS either. See screenshot. This is the FPS...
It's probably the remote profiler, right?
When building from Unity, into Xcode, Archiving, and publishing to Appstore -- all without any special changes or magic on my part: I get two...
Hi all, I've been struggling to get my bullets to point in the correct direction. Take a look at this; [ATTACH] I have used Debug.Draw to draw...
Really glad you guys are working on M1 support. Thank you! I wonder if you plan to roll it all out at once, or release it piecemeal? Asking...
I've had the exact same issue that LHAppri describes above, but today the "Play" button is completely removed and replaced with a "Tools&Hammer"...
EDIT! Leaving this here for others to find. So I upgraded the IOS target SDK (in the Unity Player settings) from the default 11 to 13, and made a...
Go to Unity preferences (not Project!) and click/check that "generate proj files" is OK. (I'm on mobile so I can't remember exactly the wording)
When you just open a file (double click it) then Unity will ask Windows/Marcos to open it with the default application for that filetype. The OS...
Try starting VS by doubleclicking the .sln file!
Oh, and I'm running in Debug mode, set in Unity Preferences: [ATTACH]
Title says it all.. I have "Error Pause" active in the console window, and I've isolated the behavior to a small class like so: [ATTACH] As you...
I didn't notice any difference between 2019 and 2020.2 on M1 (just upgraded the project a week ago).
THANK YOU!! Your comment was perfect to help me identify the issue. I actually had 3 cameras active, in URP, but they were all at the default...
Hi! I just tried deploying my game to an iphone, and it's working fine in editor, as well as in standalone macos and Windows builds. But on...
Since it works over the mobile network but not over wifi, have you considered if you route has any type of ad blocking? A quick test is to connect...