A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Do you have any recommendations or caveats on how to render multiple suns or moons? It looks like adding another sun texture is straight forward...
@SpookyCat I just looked at the code and I think adding bone blending broke the color blending code. MegaModifyObject.cs : 833
Thank you! I don't know when the previous emails were sent but as you said for the latest one it looks like we did get a timely response from you!
Hello! I had recommended ASE to our tech artist because of the awesome tech support I have received from you in the past. However, her experience...
Are there any instructions on how to make Azure play nice with GPUInstancer? I am seeing grey/foggy instanced vegetation rendered everywhere -...
That's fantastic news. I'll give it a try!
Hello! I am just starting out with Megafiers 2. When creating a basic primitive, say a sphere, then attach ModifyObject and an FFD 3x3x3...
I was trying to follow this example to replace the costly ComputeBuffer.SetData() with BeginWrite/EndWrite when updating the...
I am trying to write a detail spawner similar to what you have in CSInstancedRenderingGrassInstantiationKernel, but without a terrain - just...
Thank you Phil, getting closer! The remaining issue I am facing is that a ledge is detected (CanGrabLedge==true) and I enter the LedgeGrabState....
Is there any more documentation on ledge grabs for the platformer and how to best set up the colliders for it? I am still struggling with an...
Never mind. Turns out artists have been tweaking the material and setting excessively high smoothness values in the alpha channel, while...
I understand why the color changes, just not why it changes so drastically, or how to reduce the strength. Going with #2 I can see in the frame...
With the URP Lit shader (metallic = 0, smoothness 0.5) and environmental reflections enabled I get the following output: [ATTACH] To make things...
Correct.
Just a heads-up of a problem that took some time to investigate: we have a somewhat unique approach where all characters come from a single...
If you know it at compile time then you can just do the integration on paper, right? If it's a completely arbitrary function not known until...
Do you have any recommendations on how to make a character drop cleanly out of climbing mode? Let's say I am climbing up the side of a cube, then...
Never mind. m_InputDependencyToComplete and m_InputDependency are different variables - I missed that.
In Unity.Physics.Systems.BuildPhysicsWorld I see the following code: protected override void OnUpdate() { // Make...