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Thanks again Eric. I just turned it off. I think it may have had a slight impact. I think I'll just have to pick my scene apart bit by bit and...
Thanks for the reply Tim! I should have been more specific. When I ran it attached to the editor I got huge spikes on vsync and WaitForFPS (or...
So the profiler confirmed my suspicions. The script is not affecting performance at all. When my frames get really low almost all CPU time is...
*blink* So that's awesome. Thanks! Now to figure out what this actually means. And also to get it working on a device other than my PC....
Hi everyone. Thanks in advance for looking at this. Disclaimer: I am totally an amateur, so please forgive me if I mess up some terms. I've...
Hey AlphaGTR, Sorry for the late reply. I actually ran into problems speeding it up when tapping and decided to have it just fill the entire...
Thanks, re-worked my logic and it works better than I expected. I appreciate the help!
Thanks for your quick reply Eric! I'm still pretty new to Unity, but I *think* I understand what you're saying. So setting it to 0 means that...
Hi! I want to have text type out letter by letter. I'm using the AutoType script found on the wiki, but just modified it to work with the new...
I just re-created the structure of one of the horizontal layout groups from scratch, running between changes to find where it breaks down, but to...
Oh, I forgot to mention that this is happening in the viewer, and when I deploy to Windows Phone, PC, android, and Windows 8.1.
Hi everyone, I'm having a problem with images and masks on 4.6b20. It almost seems like it's a z buffer issue, but can't figure out how or why....
It totally worked! You're a rock star Breyer, thanks so much for your help. :)
I built and deployed to android with the same results. Any thoughts?
Thanks for the suggestion, but it looks like beta 20 has the same problem. I just tried all three scenarios, this time without modifying anything...
Hey Breyer, Sorry for the late response, but I just barely got around to testing this out. It works perfectly for me when I'm in the editor,...
Wow, this is awesome Breyer! Thank you so much for your help. I'll give this a try and let you know if I have any follow-up questions.
Hi everyone, I started a text based adventure a while back, but realized that a lot of what I wanted to do would be extremely hard with the...
Jasper, Congrats on getting the beta out! So I am still working on that text based adventure I mentioned earlier and am looking at using text...
Thanks Tautvydas Zilys Tautvydas Zilys, you've been a big help.