A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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The first fallout will probably be the use of web scrapers to filter the physical addresses of paid and free-to-use apps with at least 500,000...
No need to be silly. This "thing" being discussed is recruiting for a collaborative effort, for which there's already a section. The poster should...
Which is exactly the point, to move the discussion and polling where it belongs, to your inbox or your incubator.
Edy's Vehicle Physics or Randomation Vehicle Physics.
This guy (or you) is spamming Google Play account e-mails for Android games with at least 50,000 downloads. Please don't do that, you're making...
Steam needs to be boycotted too. Doesn't Valve have a functioning quality assurance department? They're indirectly encouraging this silliness and...
Most of the AI in the Asset Store is for FPS games, which probably makes sense those are what most people are trying to make with Unity (besides...
Not as cross platform as they try to market it. Only deploys to Mac, Linux, Windows, and 2 mobile platforms (Amazon, Samsung, etc all are...
Also, waiting for a new version to come out just to make a "fair" comparison is not realistic or practical. Unity 4 is just as capable of...
No reason to complain. Better for them being indoors making games nobody cares about than being average teenagers during the summer loitering...
But then it wouldn't be fair to compare the results of $3,000 spent (for Unity Pro and only 1 mobile platform) against $19/mo (for UE 4 and both...
Limiting by criteria is intentional. Taking random samples of an entire set is not intentional
They didn't limit the survey, they took samples of the entire user base.
Their sampling has been called into question, which is different from outright accusing them of lying. You're wrong about the iPhone with...
The screenshot comparison is fair because it's comparing what comes out of the box for both engines. With Unity, you have to spend $1500 to get...
Yeah, that's exactly what they (Khronos Group) said back in 2007/2008 with OpenGL 3.
Yes, hobbyist projects would be different. Ideally there is a balance between individual and market needs.
It's really going to depend on what you actually show, the genre, the actual game play, etc.
You won't actually know until something tangible is completed and available for people to play. I also think some people here might be able to...
Is it game you would want to play? That's what matters the most. I can't see any point in trying to make a game that wouldn't even catch my own...