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The environment variable `GDK_SCALE` seems to work for me, although only with whole integer values.
0.2.0-preview.4 doesn't appear to work on Linux—it complains about a missing DLL, and the `libnetwork.bindings.so` file appears not to exist in...
Thanks for the solution. I understand the docs are in flux at the moment, but that would seem like something worth mentioning in the...
I had an odd situation where adding a job to the dependency chain in my JobComponentSystem was causing that system to hang (it worked up to that...
Unfortunately not, might be useful for others, but for our purposes I am looking for language feature support for c# 7.
Attempting to use the preview Incremental Compiler (https://forum.unity.com/threads/unity-incremental-c-compiler.523993/) results in warnings...
Should this package work with the Linux editor beta? In my testing code that works fine in the Windows editor with this package installed...
This bug is still a problem for me in 2018.2.0b7
There should be no need to export - just open the files in the Linux editor and they should work just as they did in the Windows one - I work with...
Running 2016.3.0f1 on Arch Linux w/ Plasma (KDE) and X11. My monitor configuration is set up like this: [IMG] (top is 2560x1440, bottom two are...
Agreed, this is still a huge pain for me, especially as I find I often have to delete my Unity config when I upgrade. I use long, randomised...
Still having this problem as of 2017.1.0b8.
I imagine it's more about available resources. If they support Linux officially, they'll need to release a Linux version along with every official...
Just did a wipe and a fresh install (downloaded the beta again and checked it's sha256sum), same issue. Using the Arch AUR script to make a...
On a system with previous version working, when trying to use the new 2017.1.0b3 release, when I load my project, I get a lot of console logs:...
At least for the last release, there was a rather long delay between the Windows release of the first build for the version and the Linux release....