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Spring is soft car came from jump. When it collide the geound if rim is more then it must be, car spring behave like wooden stick
Noone play games on pentium 3, 700mhz:) And it is anougth builtin wheelcollider for mobile games. So I don't understand people who want unreal...
To predict how car will behave in higher speed it is not anought to use this asset from box. It is all in your hands. Have you tried yet builtin...
Little radius of rim make car jittering. Bigger radius than it must be make spring not compress like it must, it makes it like wood sticks after...
And it will be better if user can himself set up a layer for wheelcontrollers because of many layers in big project like mine. Wheelcontrollers...
Guys, I found minor bugs. One of them is that radius of rim can not be set from wheelcontroller script, it always come with standart valie on...
So what I can tell you about this pack, it is amazing! But I spent many hours trying to set frictions. And I can't. Yes, there is diferences...
Ofcourse:)) Link is on now. Oh my god. I can't wait, I want his package! I want my money back to spend them for this magic!:)))
You OVPK is very good so I think I don't want my money back:)) But it also depends of price. What like it will be?:) And you url don't work.
He Hello, will be this wheelcollider a part of your Offroad vehicle kit? I have just bougth it hoping that I find this wheelcollider in package....