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Worked! Thank you!
There is probably a setting I need to turn off, but I can't find it... [ATTACH] < this happens when I get close to my scene. If I zoom in any...
Alright thanks! Looks like a have a few tutorials to watch.
I export as obj, which I believe imports to Unity as FBX. I got the materials/textures/normals etc. off the asset store - then applied the...
I am starting to think I need to texture the chambers in blender first, tell me if I am right - but I do not think this will solve for the...
I created a test scene with a few simple models I threw together in blender. There are tunnels connected by small chambers.[ATTACH] < in the...
FINALLY FOUND IT! It is under lighting. Scroll down to the bottom of the box and open the last drop down menu. --lighting is under 'window'
I had enabled fog in an old unity project (4.6). How do I disable it in Unity v5?
Yea, I'll look into using Mechanim. Thanks for the responses :)
Perfect! Exactly what I needed to know. Thanks!
Say I made an animated 3D model of a human ( Basic animations ex: running) ; then I made two-hand and one-hand weapons ( swords ). How would I go...
You are right. Obviously, it works, but the site does not provide the correct way in doing so. I will continue to look for another solution. I...
Problem may be with launchIntro.SetActiveRecursively( true );...
You want a selector system for the variables? http://www.notehub.org/2014/1/12/show-and-hide-unity-inspector-variables This looks like it's just...
Grabbing a tree when you see it, and grabbing a tree when you want are two completely different scripts. I'm going to guess that you want to walk...
Say I made an animated 3D model of a human ( Basic animations ex: running) ; then I made two-hand and one-hand weapons ( swords ). How would I...
A tip: ZombieScore += 10; is a better way to update a value.
When you create the collider for the button, make it span the screen width. Then you could create a custom invisible cursor. This is how I would...
You need to rephrase the question "allow to my cube to move not to translate" "i want to make my cube rotate translate and controlled by the...
Here is a similar question with the code you need. http://answers.unity3d.com/questions/387921/rotating-an-object-on-key-press.html