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Yes, but I am asking if I can control if an animation can be interrupted vs forced to play all the way through without using a State system.
Hi, I am using Animancer.Play(Transition) to play animations for walking, shooting, rolling etc. I got animations working, but using script, how...
Yes, but so glad it works now. Thank you all for the help and guidance!
This turns out to be the culprit. If I empty out this folder, my project loads within minutes. Not sure what it is or how it got created, but when...
1. Using windows 10 defrag (built in) 2. Didn't pay attention to it but It took about a couple of hours to copy 3. In the past couple of weeks I...
Copied the project to my SSD (which still has 50GB space left), and it's been over 10 hours and still loading. Surprisingly, the log for this is...
Hi, thanks for the very informative post. All my drives are set to defrag weekly, and they all look good to me - [ATTACH] I will try and make...
So that's one problem I have - I have been adding these packages to my project, using a couple of assets from those packages, maybe not even using...
I did not find anything obvious in there, but I am not sure what even to look for. Seems like it takes a long time (re)importing every single...
@JeffDUnity3D it won't let me attach the editor log file saying attachment is too large. It's a 20MB file. @dorusoftware 50GB project with 8000...
[ATTACH] It keeps getting worse...
Unfortunately, at this time, there's probably like 30 assets in my project. But until a couple weeks ago there was no issue. So not sure if any of...
This is related to editor stalling AFTER the project is already loaded, right? My issues is loading the project itself takes 2-8 hours.
Oh, that's unfortunate to hear! So this is a known issue and reported someplace then? How did you manage to work around this?
Can anyone give me any suggestions please?
Hello, Windows 10 Unity 2021.1.14f1 Up until last month my Unity game project was loading up under 10 minutes. With the sale I purchased some...
Does it have drone abilities such as hovering in an area, patrolling an area, targeting enemies to fire at them etc.? How does navigation and...
Same issue here. Switching scenes or saving a scene causes 10+ minutes of 'Application.ExecuteMenuItem' popup. My ShaderCache.db is 19GB in size.
I am a beginner to Unity, but not to C#. Been trying to follow along on the Ruby tutorial, but the collision doesn't seem to work correct at all...