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Hi everyone, I am kind of new in writing shaders and I am trying to achieve a slider effect on my world-space objects. So, to achieve this, at...
This thread and the solution is a gem! 6 years and unity hasn't implemented a basic and elegant method like this to clamp the angles...
Besides, 90% deals, I even cannot buy the 50% or regular prices :)
I could only achieve reasonable smoothing while having relative low rotation (0,15) and position(0,5) easing speeds. Does this have other side...
Thank you Zebadiah, I am using Mirror with SmoothSync. I think I have found out the solution. It worked smooth again after setting the "When to...
Hi there, I am using Smoothsync almost at default settings. On sever-side all player behave normal. However, on client-side, when I have the...
I have also tried every suggestion in this thread, but none worked. After some sick trials, I found out that, if I create the button right...
Hi there, Does this asset work with other 3rd party assets like Crest Ocean System as well?
Solved the issue. Nothing to do with Paint in 3D :) The material is being updated by other scripts in game. Thank you for your support!
I am not sure, but maybe because I am using networked objects, in my case the setup is like that: Before P3dPaintable and P3dMaterialCloner...
Thank you Darkcoder, I am quite enjoying Paint in 3D so far. Right now, for a multiplayer project I need to have several clone instances of a...
Thank you @Darkcoder , it works now. By the way, is this very forum thread the only place for support or there is other platforms for support...
Hi there, Just got Paint in 3D to draw some holes on a double sided cloth, which I use with its own specific shaders. I am not so much familiar...
Ahoy there, the project looks really cool. Especially, I liked the simulation-like slow pace of the ships. Looking to your videos I have seen...
Awesome, thank you! Now fog works flawless together with the terrain.
Hi there, I have recently got the Microsplat terrain shader and testing it around in my project with a 8x8 km terrain. It really felt performant...
Maybe not exactly the same but, I had similar issue and ended up in this thread while looking for a solution. Basically, I am shooting...
Just to update, the issue is solved. Hosting script from PUN tutorial was trying to load new level with the same name. Removed it and it works...
I have a similar issue like the OP and dont want to go with instantiating camera solution. I have used official PUN tutorial and extended it with...
Hey, I am trying to achieve a basic bullet hole decal with plane technique as below. In editor mode it works great, but at runtime there are some...