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Is the parameter passed into the delegate stored as a reference value? I have this simple code : void Start(){ int i = 0; foreach(var...
I have a simple program that grab data from the database and stored it in a DataSet through DataAdapter.Fill(). The problem I am facing is that...
Whats the behavior of canvasRenderer when you supply a non quad vertex to it? I am trying to render thick lines on the canvas. Previously I just...
Thanks Tim for the info. For the past days, I have been messing around with canvasRenderer and manage to get my piechart to render using the...
I have a situation which is quite hard to explain. Firstly I have a scene which consist of a Screen Space -Camera canvas set at plane distance =...
Ok, someone suggest that i should the UI element to their parent then modify their local position to where i want them to be, while someone else...
For my UIs there is this chain of hierarchy created as follow MainCanvas(screenspace-camera, with plane distance 0.31(near plane is 0.3))...
Hi Dolkar, Thanks for the info. Guess i will have to make do with it for now. Question for dev: Is this feature going to get added into the...
Hi, I am trying to write a simple shader to draw 3D line with thickness just to learn geometry shader in unity. However I am facing problem with...
Question: I am doing a local multiplayer console game and I am trying to resolve disconnected controllers problem. So when a player disconnect...