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Many thanks! vertices[16] = vertices[0]; vertices[17] = vertices[1]; uv[16] = new Vector2(0, 1);...
I created a mesh of square ring, which has 16 vertices, then there were 8 square, each square has two triangles. Please check the picture...
Two years later, nothing new happened. Even no roadmap for 2023. o_O
It's dead, have to try anther tool such as cocos creator
They pause Tiny to complete Entities is acceptable. Howerver, project tiny's sample has obvious bugs, and those bugs are seems not diffcult to...
I saw a new version of Unity "2022.1.2" published at 27 May, 2022. So maybe offical has time to develop new version of project tiny?
Hope new version
[IMG] Never work anyway
I got same problem, It seems tiny was dead! Sadly! I have learned tiny and ECS for 6 weeks.
With the sample "TinyRace", I was build a win-ll2cpp debug version, and enabled "Wait For Debugger" option. I got errors: Build Win-Il2cpp failed...
Nice, Thanks!
Oh, got it. I'll try to use simple variables
That's nice, thanks
I wrote a c# script: TurnModeRPGAnimator.cs , it had some public variables: public List<Sprite> sprites,public Dictionary<int, int>...