A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
More I read what you say more I think you did not understand the original post. Nevermind.
I think you completely missed the point. If I pay for some material I can find easily fro free online you have to be sure everything is perfect....
So the other day I decided to buy this course. Well he was promising and the price was ok. First of all let me say how the sections of the course...
there is a way to change it to make just shake all the mesh? I need it for some trees
hey guys! this is supposed to move a bit the mesh simulating wind. can't u understand why but he's not moving all the mesh. I'll post the code...
I tried to use this shader with a more colpex model and it's not affecting all the model...someone knows why? Some foliages moves others not...
Just realized I us a normal shader for baking then swith to the shader :/ silly me :)
Just noticed this one doesn't cast or receive shadows :(
thank you!
Hi guys, I was wondering if is possible to bake lightmaps on a vertex color shader. ty very much!
Hey again :) I want to remove the texture input and have just the color picker and the shininess. I don't need texture. Which lines should I delete?
Hi guys, any chance someone has a windy shader working outside terrain? I did some researches but they are all pretty old and they don't work...
any chance this can bake lightmaps too?
thank you :)
Hi guys! Kinda need help with this one... I'm trying to use the windy shader from shadowgun but seems in unity 5 it has problems. No diffuse, no...
Hi guys! I was wondering is someone has a simple shader for mobile with shininess and colorpicker for the diffuse. Thank you!
hile (elapsedTime < timeToMove) { transform.position = Vector3.Lerp(initialPosition, positionToMoveTo, (elapsedTime / timeToMove));...
it's a 3d game
Ok I'll try to explain even better! I have a character who moves on a node based system. Basically on the tap action he will move to the node and...
okay I'll try to explain better. I need that the object rotate only on the y axis according to the rotation of the axis of the position to move to.