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The baked data was not used, but the raw mesh data was used
first problem: before: outputVertexNormal = vertexNormal; after: outputVertexNormal = GetAnimatedMeshNormal( vertexNormal,...
before: [ATTACH] after: [ATTACH] That solves the problem,code in MeshAnimator-URP-SimpleLitForwardPass.hlsl and...
I found a mistake -- error normal data,and I handled it this way [ATTACH]