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I can’t share that specific scene unfortunately due to paid assets, but I will see if I can reproduce this in a scene without paid assets and send...
Thats no problem, happy to see Nature Renderer takes priority. It's not crucial for me, so I will wait for the update. I was under the impression...
I can’t answer your question about top down perspective, I believe that is more dependent on the grass shader, and the mesh geometry used. As...
Thanks for looking into it, if there are any other details you need just let me know. As a side question, is there anyway to choose a version to...
I started getting a persistent compute shader error after updating to v1.3.8.54. it breaks procedural instancing in my case. Compute shader...
So I did some more testing last night to see if I could get find whats causing the crashes with Nature Renderer in my project. It took a few more...
I picked up Nature Renderer a couple days ago, and just got around to testing it out. Firstly, the demo scene runs just fine, no issues at all....
Thanks for responding, I just tried adjusting the AO bias with no luck even when maxed. Scene scale shouldn't be an issue its an open world game...
I don't know what I'm doing wrong, but I can not get rid of these lines in my AO for the life of me. They kind of ruin the effect. does anyone...
Okay, after two days of trying to implement this I think it's time to ask for help. I've been trying to implement a knock back system in place of...
@JBR games on the ears component make sure the under sensors in your ai character hierarchy make sure "can hear enemy" is not checked if it is...
@nikita68 is it possible to implement IK goals for the elbows? I've tweaked the weapon holding positions as much as I possibly can and it does...
@nikita68 Thanks for your help, I managed to fix issue #1 by un-checking the "get bullet pos" in the ears component. Thanks for recommending...
@nikita68 A few things I've been struggling with on the 2.0-2.01 updates. Firstly, I've found that when spawning ai into my scene (with both your...
I found that fixing the Ragdoll colliders to fit the model better has helped with this a lot.
After updating to UFPS 4.8 I'm no longer able to apply damage to the AI This is the error message I keep getting MissingMethodException: The best...
I'm integrating this with ufps, and all my enemy's are melee enemy's. I used the zombie prefab initially, but they seem to miss my player when...