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It seems like it doesn't need both useLayerMask and a public layerMask variable. Maybe just have the layerMask variable accessors also turn on the...
I'm not here for an apology or for Unity developers to admit they're wrong. I know I'm wrong and it is a little embarrassing to post this here....
Today I had a very frustrating experience with one of Unity's new features. It shouldn't have been this hard to make a raycast (2D) work. And I'll...