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Ok, thank you.
Changed the description
Do I need to do any rendering (work with lights and stuff) in blender before using the model in unity?
Looks good but the heads look kinda big.
I suggest that instead of setting the curHealth to 100 set it to maxHealth curHealth = maxHealth
It is set to true not false and the only thing that does the problem is the if in the OnCollisionStay, it worked without it but like I said it was...
I have this script that needs to make the sphere jump: using UnityEngine; using System.Collections; public class MoveSphere : MonoBehaviour {...
I wrote a script that changes the level once the player collected all the cubes, because when loading a new scene destroys everything from the...
Hmmmmm...ok. I wish there was an easier way like delay(1) or sleep(1000).
Is there any way to delay actions?
Use Application.LoadLevel(Level num / name here)
Forgot to attach it to an object :/
I wrote a script that is suppose to change the scene once the player has enough cubes. For some reason it doesn't do anything the console doesn't...
That solved it, thx.
Is there any way to get the amount of active GameObjects currently in the scene?
Haha amazing, really great job!
I'm learning how to script and I forgot how to use Vector3.magnitude, in the old scripting API there were examples, in the new one there is no...
Is there any way to access the old Scripting API? There are some stuff found in the old Scripting API but not in the new one.
Try using Raycasting.