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Feel free to check out my JavaScript 3D Rotation calculator with ThreeJS. https://johnnyernest.github.io/RotationCalculator.github.io/ I've...
Except that localEulerAngles uses the first orientation from the Quaternion. A Quaternion or Matrix, which are isomorphic, return 2 possible...
That did it. The correct line is: o.pos.xy += offset * o.pos.z * _Outline; I don't know what UNITY_Z_0_FAR_FROM_CLIPSPACE is, but, that seems...
There are some weird outline things going on in Unity 2019 with a Toon Shader I downloaded way long ago for a game, I'm showing you here on the...
I just updated Unity from 2019.2 to 2019.3.0f6 today because I was checking out Allen Chou's swing-twist decomposition library and so I was forced...
TL;DR: Here's some new math that works at runtime with or without the editor, I'm just explaining it, and sharing some new linear algebra finds....
Could you elaborate a little? Is it still broken? I applied at a game company before a few years ago, and they wanted me to already know all the...
Visual Studio for Mac is actually MonoDevelop under the hood, with some additions to it by Microsoft. VS for Mac was previously called Xamarin...
It looks like the inverse angle fixes it where X is between 90 and 270 degrees. You take Pi minus the arcsine calculated angle and use its cosine...
I built my own actually and figured out some interesting things about Quaternions. Firstly, order matters at EVERY step in the process. The...
I never did, I also noticed some problems with dispatch calls returning once started without getting the full result on large data sets. Seems...
I've looked at this thread and have done the math, and am still wondering about a way to get the original Inspector View's Euler Angles in the...
I found I would have to upgrade the MacBook because it won't go Thunderbolt 3 to Thunderbolt 2 which is fine, but I was just wondering how unity3d...
This is wonderful thank you very much Przemyslaw_Zaworski!
Ah thank you, seems to me like the best method may still be to go with the Taylor series, but I just wanted to sanity check first.
Is there a way to get doubles to work with sine and cosine on GPU compute shaders? I suppose you could roll your own functions to support doubles,...
I have an i7 iNuc running Win 10 Pro and a 2015 i5 MacBook Pro, I was thinking about buying an external GPU the AORUS one it runs on a thunderbolt...
So from my own experiences I learned this. First off like you mentioned games have a hard time getting exposure no matter how good it is....
Suddenly without taking an update the problem seemed to magically fix itself somehow. I have no idea why, it wasn't working yesterday after I...
Can anyone tell me if 2017.3 will work again with Visual Studio for Mac with Unity for debugging?