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Ohhh thanks! This is exactly what i need :)
Hello! I'm working on a beatmap editor for a rythymn game and have run into a bit of a wall now. This is the situation: I have the song BPM...
Hey! I'm working on a 2D Retro style Metroidvania game (with a big part of Metroid on it). So far i've coded most of the basic gameplay features,...
Bumping! No one else experiences this? Right now, i'm using the average value between Time.deltaTime and Audiosource.Time, however this is not...
Hello! I'm working on a Rythym game for Android where players can import their own songs with their own self made beatmaps. The game is about...
Thanks for the answers! I guess i'll stick to the .zip system that i'm using already. Seems like quite a lot of work just to change something that...
Hello! I'm working on an Android Rythym game where the players are able to create their own beatmaps for any song they want (On PC), export it,...
I'm indeed using timeSamples/audioSource.clip.frequency to get the time right now, but the problem is still the same. I also tried using a manual...
Hello! I'm working on a rythyhm game for Android where players can import their own songs with their beatmaps made on another program (for PC)...
I just tested it and yes. Increasing the realtime (or indirect) resolution to atleast 1 fixes the problem. However, is there way to avoid having...
Haha well i'm still kind of a noob when it comes to lightmapping :P. All of my models are using vertex lit shaders. I was messing around with...
Hello guys. I've been developing a 3d sidescroller for android and some of the enviornments are urban,so that means big buildings and stuff. I...
Hello guys. I've been working on a Homeworld/World In Conflict-esque RTS for Android where players control a "mothership" to build their fleets...
Just got it working, haha. It seems that the way i was rotating the object was not the right one. In my game i need the character to look at a...
The angle of reach code is the one i need it seems. I managed to get it working, however the problem now is that there's a height difference, and...
Seems like angle of reach is the right path for me, haha. I tried the Angle of reach formula from the wiki page i posted up there. However now the...
Hello, i've been breaking my head the last few nights trying to get an aiming system for a World of warships-esque game. The main idea is that...