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If you've got the money 3Ds Max is brilliant and works out of the box with Unity... like niosop said Blender would be the best free option,...
It looks really nice, a script to change colors would be cool It seems pretty high poly though,
Okay, so you wont be able to just drop the html into a gadget, you actually need to make your own gadget. Luckily someone has already made one:...
You could deactivate a gameobject including its children with the GameObject.SetActiveRecursively() function for example you could put all your...
I believe the physx engine itself is not deterministic. I remember reading something on a nvidia forum about it, and the engine isn't even...
Just to be sure, have you installed the unity web player? To be able to play the game in a web browser that component must be installed. You say...
I'm not quite sure what you're trying to say but are your saying that you get a different physic result (different behavior of the rigid body )...
I see, well that does help me to understand the process a bit... but there's no way to cull out the SSAO all together for transparency shaders?
I'm not sure if the problem started in Unity 3.5 beta or it was there before - i only just noticed it though. This problem happens with...
when i import this model into unity its arms stay aligned and verticle, however the body and legs are on a slant. 3DS max version [attach] unity...
Okay... let me explain what's happening: I'm importing an fbx, which is a biped rigged with a physique modifier. under the physique i have...
ohhhh! cheers!!! i always thought that, that meant for as long as a key is down its true, and yehh. well thats nice to know, thank you very much :)
okay... so i've tried but failed, im trying to make it so when the player holds "Q" the player leans to the left with an animation. heres my...
aahh thankyou so much! :)
How would i tell if a certain object with a certain tag was being rendered on the screen.... basically i need to be able to tell if the player...
its a standalone windows game.... so yeah i went ahead with playerprefs... after all i guess it wont matter if they change the values - it will...
function startGame() { if (animation.isPlaying("alpha_decrease") == false) { Application.LoadLevel("cutscene1"); } } what is wrong with...
Hi, ive looked all over for a way to save my variables into a save game and then retrieve them when needed... ive looked at xml but ruled that...