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Do you have the link to the bug report? I'd like to use the fixed version of this when it happens!
Answered here:...
I was not able to get reflection probes to show up on meshes that are drawn using DrawMeshInstanced in URP. Is this just not a supported feature...
I also just ran into this while using DrawMeshInstanced. I'm going to try a few different versions of Unity and see if it works in any of them....
Thanks All for the replys! Yes @Trindenberg seems to have found a great answer. To expand on this, I have not yet used the Jobs System. But after...
I recently used DrawMeshInstanced for an effect and saw some posts about RenderMeshInstanced. I have not been able to find what the differences...
Thanks for the answer!
Hi All, I was trying out Unity's Path Tracing features in Unity 2022.1 and have not been able to get local Volumetric Fog and lighting through...
Sure, I am using Unity 2021.2.11f1 with URP. I used the Manu default model in MagicaVoxel and exported it as a vox file. Then simply dragged it...
Great asset! Just started playing with it. Is there a way to automatically have the tool use a URP or HDRP lit shader on import instead of the...
Hi, I put together a scene with one of the trees from the "Low Poly Wind" asset by Nicrom which uses a custom shader for rendering the tree with...
Ah great find. That could very well be my issue! I will keep an eye on it. As a work around for now I ended up removing the individual tiles, put...
Hi All, Please see the below images. I have a tiled ground, Unity cubes that are separated from each other with a bit of space in-between each...
Hey thanks for this response! I will take a look a this video!
This is probably a hard question to have a clear answer for but I am hoping someone here has some knowledge on this subject. Lets say I were to...
I was also curious about this recently and was researching my best options. In terms of drawcall batching it seems like using Sprite Atlas and...
Hi All, I have been trying to get transparency sort mode to work with URP in unity 2019.4.3f1 with the 2DRenderer. I set my settings to custom...
That is great to know thank you!
I was wondering if anyone has had success using the MRTK on HoloLens or HoloLens2 with the Universal Render Pipeline. I would like to use the URP...
TLDR: I ended up using static batching, realtime shadows, and material property blocks to change all my lowpoly models colors. Using proper...