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That is correct. They fixed it on I believe 5.4. Thanks for the reply.
Hello, When I'm running the playing on one monitor, let's say Monitor A, and I am using my mouse on monitor B the input is still affect the...
As insane as it sounds, there are users that just LOVE clicking our "app.exe" as fast as possible which results in many app windows opening. If...
Hey Patrick, I'm a fellow Patrick here too :). So I employed the changes that you mentioned yet in the scene view I still see it coming up at poor...
Hello all, I am trying to create a menu system with legible text while the menu is zoomed out at a decent distances. This is because the menu...
I actually had a big win this morning after posting here. https://www.assetstore.unity3d.com/en/#!/content/30563 This unity store asset has a call...
@karl_jones thank you for keeping up with this thread. Is there anyway way we can get access to deactivating multidisplay? Returning the screen to...
BisuDagger searches for his beating club. [IMG] @n1ntendo
@karl_jones , An alternative to windowed mode in MD would be to do a reset on the display system so that way display 2 is deactivated again. When...
Sent a PM with all the code from my display system. If anyone else is interested, then I will share snip-its here.
@karl_jones any thoughts on this since you are familiar with my previous posts. i.e....
Hello unity forumers, I have a fully functioning multi-display system. When ever it is running, it auto-maximizes the screens on both displays....
Hello, I am using the profiled to determine why over time my memory used and memory reserved constantly goes up. The biggest thing that stands out...
I have not. I'll do so when I'm at my computer. Here are a few links from people with the same issue....
@karl.jones any thoughts on this?
Hello all, releasing render texture that is set as Camera.targetTexture is a problem that has popped up for many people with no solution. When you...
I've actually made a ton of progress getting nearly everything I need working. You can reference this thread that I also had open....
Update: I am able to use var mousePos = Display.RelativeMouseAt (Input.mousePosition); GUILayout.Label ("mouse position:" +...
@BrotenTechCorp , I've been playing with Display 2 input today. Some interaction has been deemed important to the customer. My hypothesis was:...
@Broten, The great news: Thank you so much for the feedback once again. I decided to force fullscreen when the application has multiple displays...