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Hi, I am using the Universal Render Pipeline and I noticed that every once in a while (see video) my draw calls are increased from 6 to 100 / 200...
@MartinTilo Thanks for moving this forward. I got a message that this issue is now added to the issue tracker and the QA team successfully...
Hi @MartinTilo, Is there any progress on the ticket? I did not get a reply yet
Hi @MartinTilo , I did not get an answer yet. Do you know how much time this usually takes? Also I tried your approach if (timer >= wanderTimer)...
I did get a case id. Its 1404634. If I receive an issue ID I will post it here @MartinTilo
Hi @MartinTilo, I reported a bug. Will try to use your workaround. using the example in the attachment I let it run for a few minutes and these...
I found out that my game will eventually run out of memory on a dedicated Linux server with 1GB of ram and some SWAP after a few days (can also...
Hello @vis2k, First off I would like to say that I'm very happy with Mirror. Im creating a game and things are looking smooth. I have a question...
Dear Unity forums, I have been using the new Unity Input system for some time now and I have some troubles with setting it up. My game is a 4...
Nobody?
transform.translate is in local space. You are sending world coordinates to this function so its moving in a really fast way towards something. I...
I'm experiencing a strange issue with prefabs. This is what is happening: I have a gameobject Player. The hierarchy is like this: -Player -->...
Hahahaha, I like to show my legalness :rolleyes: Thanks for the info!:)
I turned off x86 only allowing ARM. My editor logs during build made this: Shouldnt this apk be around 5 MB? Textures 152.7 kb 3.1%...
I always wondered. What is the starting point to get the same effect with generating levels like Locoroco? [MEDIA] Do they make all meshes in a...
My game uses PlayerPrefsX to store user data (http://wiki.unity3d.com/index.php/ArrayPrefs2) I'm getting in some trouble maintaining my save...
Thanks all for the answers! You helped me a lot. I now have this class: using UnityEngine; using System.Collections; public class...
I have been trying to make the same physics system as shown in this video: [media] I'm not a professional at rigidbody scripting. I'm wondering...