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So, while there are other methods and methods of solving aspect ratio issues within unity, I'm making a very pixelized game and can't seem to nail...
updated the links to this, still a useful library
So I was looking at powerful open source math libraries and managed to remove the need for extra projects for the C# NetTopologySuite Math library...
I'm working with a game inside of a WPF standalone browser export, for some reason after upgrading to beta 14 my player just says "install now!",...
Have you looked at the console output during/after building? it might have an error (sorry if this is a dumb question).
hmm, it does include System.Reflection... The log has some soft errors for Serialization depth limit, that's it for the log though... the...
I'm not at my computer at the moment, but I know the only thing I added were these scripts:...
I should add, my application hasn't ever worked in IE (11), it fails on: var code = codeXHR.responseText; *Not enough storage is available to...
Firefox worked for the shader issues, but after some code changes the "Fastest (Very Slow Builds)" build fails with this error during the native...
hmm, yes, I am on b13. using chrome. I'll try Firefox though
I'm having a heck of a time getting my materials to run in webGL, when I look in the javascript console I see GL_EXT_draw_buffers is not supported...
Thanks for jumping in, you see the benefit of binding at least, unfortunate that it isn't an option. If I wind up in a situation which could use...
true, but how would I go about say void Update() { MyBoundData.position += Vector3.up * 4.0f * Time.deltaTime; } and simply do this in...
Since WebGL is javascript, if you had other elements in the page relying on values from unity, is there any support going towards bound access to...
Hi, this is an old thread, but to do something like that you gotta think about how the user does it, if you're highlighting the movement areas you...
I am also having this problem. Have you come up with a solution?
I have a game with tons of armor and I want my models to be able to switch armor. and I have very little experience in 3d modeling. this...
I'm making a tactics look alike, though I'm new to unity, and game development in general, but here's a link to a build. windows:...
I share this inquiry, have you found anything?