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ECS has a meshInstanceRenderer for meshes but it doesnt seem to render sprites, and sprites seem to have no equivalent.
Does anyone know of an ECS sprite example that works on 2018.2? There is an old one on github but its totally broken on recent builds. Thanks
So far all 2017 brings is the ability to break all official samples from samsung and oculus, they work on import but once you reload the project...
2017 has broken every official VR sample ive tried, it works until its saved then 2017 tries to update the c# to account for the vr section being...
I'm guessing the gearvr doesnt support vulkan.
In their wisdom Samsung decided the S7 wouldn't get DaydreamVR, also to push S8 sales no doubt.
Can Unity add a feedback mode that installs a simple app to the gearvr to feedback the motion and controller info back into the Unity editor so...
Can unity add a continue button to the PLM, so if my 4 hour bake was almost there i can add another hour to it instead of restarting a 5 hour...
thanks for info
Does anyone know if the unity 6 or 2017 supports the new GearVR3 motion controller?
you say you have compression off, thats been the main cause of it for me.
I wish i'd found this forum earlier, spent ages trying to fix the negative scaling problem. So far i like the new lightbaker, gives you a much...
Hello, I've built the google cardboard demo (the one with the red box above a grid floor and some particles), the fps display says im getting...
Google have allowed ZTE to say the Axon7 will support daydreamvr for more than 5 months, if it doesn't there will be a lot of angry people.
The ZTE Axon7 will support it, but it doesn't have the nougat update yet. The new pixel phones will probably be first out with the android 7.1 it...
I've seen that explained somewhere, it was done with 2 hinged bones, so one could swing as the bottle was tilted; the top of the liquid pivoted to...
As unity supports Cardboard VR will it run on windows phones? My only android device is a nexus7 which is too big for all the 'headsets'.
5.3 seems to be baking in shadows from lights when it shouldn't be, in my simple scene i have a ball that isnt marked as static...in 5.2.3 the...
Judging from my messed up GI scene im assuming 5.3 is broken.
The 5.3 lighting system seems to be very broken, as well as this i also have a realtime directional light creating baked shadows when it shouldnt...