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How reliable is that function? We starting using AssetDatabase.SaveAssets(); and AssetDatabase.Refresh() calls, which normally work but there are...
So we've figured out what was causing the issue. We are working on a VR game, and to test multiplayer features I would build a copy of the game...
this.Prefix() is an extension method we use to easily log the class and function name. I'll probably try that soon if I can't find anything out.
Thanks for testing it. I'm not sure if I should be encouraged or discouraged by the fact that it works for you. Currently I can't think of any...
I add DontDestroyOnLoad for coding consistency. The fact that it's on a game object where other scripts make that same call doesn't indicate to me...
@CodeSmile This is the code for the class. As I said, it's very similar to the example on the website so I'm not sure what you can glean from it....
I need help understanding the callbacks on the NetworkManager for players connecting and disconnecting to a client hosted server. I want to be...
I was able to resolve my issue by toggling the Burst AOT Settings for my project. It seems that something on my local machine got dirty and...
Is there any new information about this issue? I have suddenly starting getting this issue after many months of successful builds. It's very hard...
Adding to the line of devs that recognize this to be a problem and would love to see a resolution
We have not tried that. It's certainly a valid suggestion, although we are hoping that the issue will be resolved for our current setup. We have...
Cloud builds are failing with the error in the title. It was first noticed this morning with an automated clean build, but all project...
Bump. My team would like to be able to change project settings files as a build configuration strategy, but changing them while Unity is open...
Just wanted to confirm someone had done it before testing it myself. As you may know, testing cloud build implementations can be a very slow...
Have you confirmed a working method that integrates with UCB?
It's one of our own scripts. It doesn't do anything special, just creates a new UWR using the necessary info. It just made this part of the code...
I'll just reiterate that this issue is inconsistent. Happens maybe a quarter of the time.
for (var i = 0; i < RequestQueue.Count; i++) { var queuedRequest = RequestQueue[i]; using (var...
I am testing internet connectivity logic for my project. After internet is disconnected, we wait until it is reconnected to send any requests that...
This was all you needed to say. Your other links are not relevant to the question being asked.