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Did you ever solve this? Having same issue.
Sorry Pose() is a basic method that I wrote that takes applies a target set of bone position/rotation to the character. I essentially post the...
Hi Partel, Few follow up questions about posing character into kneeling position without IK and then enabling IK for interactions. Here is the...
I think that is exactly what I need to do. I was fixated on doing it with Effector positions but I want to start from a pose and move effectors...
Thanks for clarification Partel. I have a question about using offset for posing. So imagine i want the player to start in the kneeling...
Sounds like a plan Partel. One question though. PositionOffset is not effected by PositionWeight correct? If so, how can I pose my character in...
Hmmm, I guess the problem is that after frame 1 posing, all the effectors are at positionWeight=1 so if I need my character to reach farther than...
Ok so it looks like I either : have to rethink my Posing logic to not use 1.0 position weights or continue posing with 1.0 weights and reduce the...
Are Pull/Reach values in effect during Interactions? I ask as my character still won't lean into the reach. I think the issue is that i'm using...
Excellent! Thanks Partel. Matt
Well if I want to do an interaction using left hand but it's too far i need to change the left shoulder position weight to less than zero to get...
Any built-in way to find parent effector? I found IKEffector.isEndEffector but I haven't found anything built-in to find parent effector of effector.
Hey Partel that worked great thanks. I did some more logging and for some reason at the end of frame 1 it told me that position weight was set...
Timing question, I create two characters. Each character ia MonoBevaviour and contains a class I created called MovementManager that inot a...
**EDIT: Solved! PositionWeight at 1.0f overrides PositionOffset ** Hey Partel, Having issue with effector.positionOffset. I'm playing around...
**EDIT: Found it, it was Spine1.** Simple question. I'm trying to pose my character in play mode by moving effectors around in FBBIK and then...