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The problem is that the variable is removed when you add non smart reference so when you add a smart one you have to add the variable but it...
What is the proper way to change the StringReference that has a variable? This doesn't work it throws: FormattingException: Error parsing format...
I've been stuck on 2021.1.28 every new version has a different audio problem not even 2021.3 LTS is good
The update I got...
I go this https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-32105
I've sent a bug report last week with a small project and instructions attached CASE IN-32105
It happens on WebGL in 2022.2.5, 2022.2.6 and 2023.1.b3, the audio is fine it's working but I just get spammed with this error in build The game...
OK, see the - and + ? It means the line with - was removed and the lines with + were added So you replace "cache.execute.apply(cache, queued);"...
same problem with Unity 2020.3 and 2021.1 but it works with 2019.4.22
It's so much better when you have multiple projects using UnityEditor; using UnityEngine; using UnityEditor.SceneManagement; /// <summary> ///...
Please add the fix to unity 2021 because the problem it's in the latest unity 2021.1.0b6 and 2020.2.4f1
Workaround: Go to the camera settings, enable the post processing and disable the anti-aliasing - it doesn't work if post processing is enabled...
It's not that, the post-processing is disabled and there are no other effects active
I did submit a bug report
WebGL build made with URP 11.0.0 in 2021.1.0b2 and b3 is very washed as you can see in the image attached, it works fine in 2020.2.2 URP 10.2.2...
Ok so it seems that it's fixed config.matchWebGLToCanvasSize = true and config.devicePixelRatio = 1
The new WebGL template when matchWebGLToCanvasSize = true, the default value, sets the canvas size without taking in consideration the...
There is a red arrow around the sleigh, we didn't want to make it too distracting but we might change it to a dotted line
We made a Christmas game for kids [MEDIA]
any new info? Unity 2018.3.6f1 and Post Processing 2.1.3 same problem on Windows with WebGL build