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Battlefall is an online PvP RPG with real time combat and sandbox elements. [MEDIA] Real Time Combat Aim in real time to unleash heavy melee...
hello, 1) I was checking how the delta compression works and found out that you send everything, if just one variable (NetRef) is dirty. Do you...
Do you have plans to make a refit of the rogue set? https://www.assetstore.unity3d.com/en/#!/content/37369
I serialize the character to JSON and save them to the database for my game.
Looks good! I like the design of the head.
@RandAIThor I actually put the transform of the characters ass to the mount point. Therefore it doesn't matter how big your character is. The race...
I use UMA with the multiplayer library Bolt. I wrote a quick guide how to implement it: http://forum.boltengine.com/viewtopic.php?f=9&t=1907 UMA...
A good balance of slots should be fine. I use 7: Head, Torso, Shoulder, Hands, Legs, Shoes and Back
Maybe the Viking Village demo of Unity, it also fits to your viking armor. https://www.assetstore.unity3d.com/en/#!/content/29140 and the...
This looks amazing! Thanks for everybody who made this possible. Do you release the LOD system? 100+ character are just awsome Do you haven an...
This looks awesome! Are parts of the zombies compatible with the existing UMA base mesh?
I got a similar problem, see my post here...
@cookimage Can you please offer the Fantasy Armor Set 2 in your shop separately?
I just got a better idea to support multiple dye colors. It works like the beard overlay for a male character. The basic idea is to use multiple...
I also like the idea to change the color! I also did it rudimentary with the mage set, I just took the regular texture, applied a back&white...
When do you release this?
I call umaData.Dirty(true, true, true) and I know it's better to just call umaData.Dirty(false, true, false) to set only the texture dirty....
Result of a Deep Profile, Matrix4x4.Equals() is called 15733 times and takes a lot of time edit: here the line...
I use the Pro version of unity. Just the character generation is much slower. You can test it by yourself: generate a character and change the...
I have updated my UMA version from 1.1 to the latest one from github and the performance is significant worse. Has anybody the some problem?