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Here is what I'm getting in forward rendering on iOS. This is in AR but it does the same in a scene with a normal camera. [MEDIA]
Actually, it looks like it I have this issue without ARFoundation, made a simple scene with a moving camera and it happens there as well. In Unity...
I'm trying to use this with AR Foundation, it works great on Android but on iOS the water seems to move with the camera and I can see some kind of...
Yes, build target is set to android, in the player settings under XR Plug-in Management I have Initialize on Startup and OpenXR checked for...
Yes, making a VR app for Quest 2 using OpenXR and Unity 2020.3
After rolling back my changes I was able to get the APK building again, for some reason when I add the oculus integration it breaks Unity's adb,...
I was able to build directly to the headset using OpenXR and Unity's regular build window. When trying to get it ready for the store I added the...
I have an app developed for a client that they want their customers to be able to access easily with their own headsets without having to sideload...
I've been able to build my APK from Unity to the Quest 2 without issues, I'm struggling to get the APK to pass validation in app lab however (says...