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@Vlajin There is an inspector variable called minSwipeLength which you can adjust. The larger the value, the longer the swipe needs to be before...
@kobyle I haven't encountered this issue before, sorry. Try searching for Android iOS inverted input, see what other people have found. Try...
@sfatzinger I'm not entirely sure what you're trying to accomplish, but it sounds like you want to translate a screen position vector into a world...
Orbert is now available on Kongregate! I'm very impressed with the WebGL version. It has all the same features and functionality of the original...
I have updated the script based on a few pieces of feedback here. Thank you @LLucile for pointing out the bug with mouse input. It has been...
I updated the script just now with two new improvements based on some feedback here. @Reikinfen You can now get the swipe velocity and set it as...
Did you reach out to Kongregate regarding the Safari issue? I'm experiencing the same thing. I'll bug their support if you haven't already.
Proud to showcase Orbert, now available on Google Play and iOS. It features 100 challenging levels where the player must swing a spaceship around...
I updated to the latest Everyplay SDK yesterday and tried uploading my new app version, but received the following automated message: To process...
I've encountered a strange scenario where the OnReadyForRecording event is true, but upon using the Everyplay.TakeThumbnail method there is a...
@zge Great script! One issue I noticed is that if you attempt to fill the circle completely, the epicentre is not filled in, causing a small dot...
It crashes for me on iOS if the Graphics API in PlayerSettings contains Metal. As soon as I start recording it crashes. Try disabling auto...
We are also experiencing this problem as of yesterday. Local builds are still working fine. Had no issues with cloud build prior to this.
Glad to see this post has been so useful to people. I found myself needing to use this original code again recently, so I looked over all the...
You will also get this error if you still have the Unity Ads related files in your Plugins folder. They are included with the Unity editor...
I'm just confirming that gecko's solution does work. However, although the RPC calls are no longer failing, the Unity client still throws the...
I'm unsure about the original poster, but for my project I wanted the script to only work for a single touch. It could be beefed up more to take...
Make sure the script is attached to a GameObject in your scene. And it will only work when you're testing on a mobile device. Good luck.
Try changing SwipeManager line 5 to be... public enum Swipe { None, Up, Down, Left, Right }; It is defaulting to Swipe.Up, but this should...
Here's a new version that helps prevent taps from counting as swipes. It's also meant to be used externally, such as... if...