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Hello. Is there any chance to see Tuples, nested functions, design Patterns, asynchronous programming in a 2018 build in the future?
Hello. I'm building 1vs1 pvp turn-based tile-based Unet game for LAN with 2 characters in possesion of each player (a mage and a knight just for...
Thank you, I had already read this, but I didn't applied... I'm an idiot :( Five stars to you my friend. Great Asset!
I was woring about the downgrade cause when I import, Unity re-compiles the scripts and when I batch build I get this error: ArgumentException:...
Hello, purchased the asset some hours ago, I feel a bit lost, but things slowly are getting clearer. Does the asset work with 2017.3? Or should I...
Thank you for the guidelines I'll do my research. Maybe post here again if I find a steady solution, maybe there are more devs looking for a...
Thank you both for the answers! Is there an example of dedicated server renting/owning out there. Do I use HLAPI, LLAPI, is the compatibility...
Hello. I'm developing a tactical RPG like Disgaea or Fire Emblem for PC, with the exception it is online/2 person PvP so it needs a dedicated...
Hello andrii-shpak. I want to ask you if the Hair tool works only for skinned meshes (meaning you have to place the hair and scalp geometry to a...
Hello. I use 2017.2. I have a low poly mesh(head of a woman) and I want to apply an animated albedo on it. For example after some seconds play an...
I have 2 Layers. Each one has a 100-frame state animation looping. Second layer is Additive. I wan't to loop state as default in layer 1, and set...
Second that. I asked on another topic about this (Preview) thing on .NET
I haven't understood what is the goal of the development team on this part. Will 2017 have a stable full featured support of C#6 and .NET 4.6.2,...
Thanks for the reply. Just to demonstrate the error is not just me. Look at this question:...
I've made quite a long way to understand basics to intermediate UNet and I'm quite familiar with it. BUT! Even with latest 5.6 build I have the...
Is it possible, in any way in 5.6 or 2017.1, to detect particle over particle collision or triggering?
Furthermore, are there series of up to date video tutorials that explain all the features of PUN? There are some in in Photon website as links,...
Hello, new to Networking, my first multiplayer game, a top-down 2D shmup arena. I used PUN and everything runned smoothly eventually in my first...
I'm currently learning Unity's Networking through Merry Fragmas video tutorial and the documentation. I don't know if I fall in the same category...
Yep, that was it. I thought the .OBJ was the prefab. Thanks a lot!