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I get this as well, assuming a bug
I'm porting an XD to Unity tool to support figma - I'm also working on a game (that work is more important though and so the figma plugin might be...
Just a note that I get a similar issue here in Editor when coming back from Rider with a code change - not sure of the actual cause.
I have been working through this some more and it looks like when an exception is in an awaited method unity does not catch and log it. Am I...
Hi Joe - Thanks for the reply Unfortunately that isn't it. Unity.Debug.Log/Error/Warning work, but non-unity printing does not. The worse is...
Hi there! I am using Unity 2019.3 and I do not see: System.Diagnostics.Debug.Print in my console like my colleagues do in the same Unity...
Hi there. In asset pipeline 1 / 2019.2 I had a post processing script that would take a long string in an asset file and split it into multiple...
Im getting this in 2017.2.0b11 Last line in log is D/Unity ( 9792): Begin MonoManager ReloadAssembly Unfortunately I do not have stripping...
This was the solution to my problem: http://forum.unity3d.com/threads/ugui-components-keep-disappearing-from-the-project.305446/
Seconding crash. Currently getting the following on fresh import. I'm using Mercurial, but haven't added this imported code to the repo yet....
I've been just compiling, adding in dependencies to ThirdParty as they come up. I'm building on Windows and I fail at an iOS step as it is...
Yes, that certainly isn't a great position to be in. Hopefully you can run the server on the Amazon cloud or something.
They went bankrupt, there is no "they" anymore unfortunately. Like I said before, they are most likely not in a legal position to give away the...
I could be wrong, but I believe they had venture capital funding. I am not sure it is simple to release the technology for free. The investors...
Nevermind, I have a variable deltaTime with an absolute based calculation causing the jitter. Simple once I stepped away from the problem for a...
Haha, great. thanks Eric. Unfortunately no change in LateUpdate. It looks as though I still have the jitter. Im not sure what else could be...
Hi All I did my due diligence but have not been able to find a similar question/answer to this question on google. I have a MonoBehaviour...