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I know this is necromancy, but I ran into this issue today too. Almost gave up but seemed I had to use u2 and u3 with DrawMeshInstancedIndirect....
Just thought I'd share another video of some different pointclouds in action)) [MEDIA]
Hi everyone, I have just reached completion of my pointcloud engine for Unity. This is a demo of it in Action. It is a teleportation based...
@Ascensi, I think that vector displacement would be possible with a different approach, however it would be on a per object basis, yet having a...
Hi everyone, here is a coupon for the first 100 people to use to get this asset 100% free link in above video description (view on youtube)....
Thanks for the information very helpful! I am so jealous, because you get to play with it all already lol))). The mind goes in to overload when...
Yes, I think that could work. I think would required multiple uvs so the secondary untiled splat/ramp texture could clamp the displacement height...
will do, thanks!
no problem, just sent out the version 2.0.0.2 Added seed map clip as alpha to fluid surface shaders. Just remember to remove OI_FS_SEED layer...
I this what you had in mind? If so I will add to package). [MEDIA]
Thanks glad you like them) wow, really great find thanks for the heads up! definitely a valuable resource, really nice texture samples. I will...
Thanks again for the support guys! Version 2.0 will be available by the end of the day, so just expect an email for the update then). Version...
It's so great that such resources are available, as making nice textures in general can be so complex. Really nice, actually I agree with...
@keeponshading, Thanks for your questions. In version 2.0 there have been some improvements in many areas, but most concerns are addressed. -MSAA...
Hello Everyone just announcing the release of my fluid surface package for Unity 2019 and up. While I understand there are already many versions...
wow, really nice on both accounts! Added to my list for shopping day). I agree very nice painting tools and very inspiring, thanks for the...
Thanks so much! Yes I agree, and will look into polybrush more. I had planned to just make my own, but might be good to start with some...
Thanks! Yes, that looks like really cool technique for removing tiling in a texture. will have to read more about it, but for now I'll just have...
Another video update. Lots of improvements for version 2 but still very simple to use. Actual release of package update and new Demo should only...
wow I forgot about this post :P. I use pcd to my own format in Unity, but some of the tools I used to get around formats is CloudCompare and...