A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For anyone having this problem in the future: for some reason the Canvas inspector is bugged and doesn't allow to drag&drop a camera. But...
You can use my method like GetAssetsAtPath<AssetType>(path).ToArray() if you want an array, without the need to allocate a list first
I don't understand why it is not possible to instantiate the autogenerated class using the InputActionAsset in the project. I don't want to have...
Hello, I have a very straightforward system: public partial struct MySystem : ISystem { private EntityQuery _activePlayersQuery; public...
For Rider users: Download and launch Build Tools for Visual Studio from this page (scroll to the bottom, in the Visual Studio Tools section) Go...
It isn't that weird at all. We have empty classes we want to serialize because they contain a specific implementation of an abstract method. Other...
We just faced this problem. Any update? Is there a link to the Issue Tracker?
Generic implementation: public static IEnumerable<T> GetAssetsAtPath<T>(string path) where T : Object { var assets =...
It would be a nice solution but Unity engineers love to declare classes and methods as "internal", so inheritance is very hard to achieve... Any...
Thanks for this code, it works fine but after some testing I found two limitations: Only AnimationPlayableOutput has the SetTarget method, this...
Hi, I'm creating a custom MenuItem to appear in the Assets menu. I want to place it next to "View in Package Manager". I used the "priority"...
Ok this was a totally stupid problem. I changed the name of the importer and the selector started working. I used the same name as a built-in...
I just tried with different extensions ("txt" and "png") and the same problem occurs: the importer is recognized but it is not selectable
I'm trying to create a custom importer for package manifest files, which have .json extension. This is my code: [ScriptedImporter(1, null, new...
I'm not sure I get your goal... why don't you use the default dropdown popup? It looks to me that your case can be implemented just with that
I guess it is, since UI toolkit developers followed the same approach with the Dropdown element (try it with the debugger, you'll see the dropdown...
Any news about a dedicated UI? Is there maybe a way to run a custom script before package solving? I don't want my team to go through this...
No solution yet but it happens just in my computer, so we ignored the problem for the moment
Solved: make sure to enable the Read/Write toggle also on the atlas if you're using any
My sprite has the Read/Write toggle enabled but I still get this error: Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite...