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I am using ScriptableObjects to store data/state between scenes and my current workaround for each reference to the ScriptableObject in any...
@FlightOfOne I have been using my above suggestion with a few minor tweaks for a couple production projects since then and it’s mostly ok....
Hi, I've been using addressables in my project for a while and sometimes my sprites are white in builds. I am wondering if perhaps how I have set...
Have this issue in Unity 2019.4.5, Addressables 1.13.1. Upgraded recently from 2019.2.17. I'm using only local bundles. Trying now to disable...
OK just to update on this incase anyone else finds it - all the double sprite altas things were 100% my fault. After my refactoring I have fixed a...
This atlas is not paged. I have seen paged ones in the profiler and the string on the end is different. I am working on refactoring how some of...
Thanks for the response ProtoTerminator. I am using builds to test against this - PC + iOS. I have also tried the new com.unity.memoryprofiler....
Apologies if these have been answered before but I am finding it hard to find straightforward answers to these questions. 1. If an asset (e.g...
I have this in 2019.2.17, can't see anything in the patch notes for .18, .19, .20 about the fix. I have it when extending `TMP_InputField` to get...
I also my structured my project using Scriptable Objects to store game state / references at run time. I have found it an excellent way to work...
I just had this issue and resolved by loading the prefab and handling instantiation myself. I found this page while searching so posting solution....
This one worked for me. Thank you.
Came across this post when searching for a solution. Here is the solution for others. Add the cull to your properties and change your cull line to...
I have not tested if it happens with V2, sounds like it does. I found the important thing was not changing between Temporal and non-Temporal...
I found the issue was to do with using the Post Processing (v1) stack and going from using Temporal Anti-Aliasing to not using it. I am not sure...
Description of issue: Since upgrading to Unity 2017.4.22 my cloud builds (PC + Mac) are always failing unless I do a clean build which takes 4-5x...
I got this error because one of my #includes already include an struct called `Input` - check your includes to make sure you're not making a...
Hello, I think this is a great plugin, very well structured. I've added a few new projection types without much hassle. @Llockham-Industries...
I have an issue where transparent objects or anything rendered with Forward Rendering is not in the correct position compared to the opaque...
Hi, I am having some troubles getting the controller to always be relative to the head when teleporting and reorienting the player. I am...