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Just curious, is any developer going to continue using Cloud Build at the new price? Would love to hear their opinion on why, maybe I am missing...
Is there any way to check for new updates on Vivox?
Any potential ETA for WebGL and Apple Silicon?
I agree with this, opening some of those classes would help many developers. No reasons why they need to be private, especially since there are...
Resuming this after a year and half it still seems to be impossible to override the Vertex Color in Shader Graph?
That "from Unknown to Unknown" looks suspicious.
I know the 3.2 has been a long time in the making. Is there any ETA when it might be market as ready for production?
I have a folder containing some ".asset" files from various types, some are Tiles, some others are ScriptableObjects. Several times a day,...
Is the "Added mobile keyboard support for WebGL to enter text in UI input fields." only for legacy UI text or also for TextMesh Pro Input text?...
Thanks Ted, any update for Version 7.x in Unity 2022.1?
PSD Importer 7.0.1 and 7.0.2 is not working anymore on Unity 2022.1.14, 2022.1.15 and 2022.1.16
Sounds good, thank you for your help! Hopefully the extrusion becomes an option in the PSD Importer soon.
Thanks, I am using 2022.1.7 and the WebGL cache is not great on Chrome. Is there a way to manually read the version number of the cached...
Resuming an old one, was this ever fixed? UnityWebRequestAssetBundle.GetAssetBundle(url, version, 0); seems to ignore newer versions and always...
Hi Ted, regarding your suggestion to use the AssetPostProcessor, will I be able to actually change the pixels in a texture by replacing the...
You are right, I had not thought about Outlines effects. Still would be nice to have PSB Importer Atlas parity with the Sprite Atlas. I am going...
Thank you! BTW If I wanted to add this functionality, which class of the PSB Importer should I modify? Regarding the use of Sprite Atlas, I find...
Yea if I use the Sprite Atlas it works, although then i have to deal with Asset Bundles and Late Binding issues that the Sprite Atlas brings,...
I guess maybe it’s not possible at the moment? If I wanted to code it myself, which class should I look into changing?