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We make games that have a lot of sprites (pixel art games) and we would love to minimize the steps we need to do by hand and automate it using the...
Hey all, I'm currently developing a tiny performance panel for our builds. What I want it to do: They need to have render timings and script...
Yes, I did. Did not work :(
Btw: My extreme dirty quick fix is: private void EditorSceneManagerOnSceneOpened(Scene scene, OpenSceneMode mode) { if (mode...
hi there, I'm creating tools for events and need Gizmos for this. Currently It's simply a line and a sphere that I want to draw. We have a...
No I want to make a custom attribute that has a similar functionality like HelpUL.
Hey all, i am struggeling to find out how the HelpURL attribute works. I want to make my own class attributes that add those small buttons on...
We are currently updating our app and wanted to incorporate the mroe stable production version 1.2.4. We are currently on Unity 2018.3.14f1. But...
New problem: I can clear the cache with no problem if when I start the app and not download anything. If I download addressable data and then try...
The await won't solve anything, because you only add the after you instantiated the object. But it will create more instances while the asset is...
I have a problem with clearing the cache. I want to delete every Addressable, if the user desires it. For that I call Caching.ClearCache(). I...
There's no automatic way. The Addressable system does not know what is happening in your scene. You'l have to make a List where you store a the...
Maybe you're calling the method multiple times? Have you checked whether the Instantiate is only called once? Debug.Log("hello"); before this line...
Yes. In our project we have a list of 3D objects with animations. Each object has its data stored in an Addressable asset bundle group. That group...
Thanks for the great update, Finally the GetDownloadSize() reports the correct download size. Is there an ETA on when an Addressable Group can be...
If the movement is inverted, why don't you invert the inputs? If left should be right, then change it in the input handling.
It seems you still have many calls that create a lot of garbage. You should try to fix that problem, before you think about threading. Schrink...
Okay, so now is the time to start a deep profile first, if it crashes you may want to create a smaller map to test this. After that use...
In your debug you have 3800 warnings that you are trying to create a monobehaviour with the new keyword. Locate this part of the code and change...
Wrap it around parts of your code. If the deep profile wont work it probably is because there is just too much happening. Example:...