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I got it working completely without the need to create an additional type for every new button. You create duplicate buttons all of the same type...
I created a workaround that allows you to assign a ButtonId enum to a custom UI element that derives from button. Then you can at least tie...
Wouldn't you need to generate a new type for every query? What if you wanted 2 of the same type?
// The object whose rotation we want to match. public Transform target; public AnimationCurve curve; public float lerpDuration = 3;...
Sorry to bug you guys again, but just wondering what are the abstract obstacles still in the way? Last I recall there were a lot of issues with...
As I said before, most of Unity's open source projects do not work out of the box. I think we would still benefit I think from seeing some of the...
Hey thank you for your comments. You've been the best source of open information thus far regarding this whole debacle.
Have ya played a Unity example project? Most of them don't work out of the box, require some dependency you don't really want, and have plentiful...
Yes I think they were trying to support graphics jobs first before opening up the System.Threading namespace, but I'm thinking their direction may...
The ZoomConditionActionReference is another InputActionReference. On mouse/keyboard it is set as the spacebar. On mobile it will be listening for...
Following up, I'm now able to turn on and off the Y Axis in my script with a bool and using the new InputSystem events :) [ATTACH]
I've been working on this issue and have gotten to the point of copying and rewriting the Cinemachine Input Provider to differentiate the X from...
Ah silly me, always forgetting the obvious. If they were able to get permission to take the source code maybe they could make their own plugin....
Changing the namespaces seems like a pretty easy and straightforward thing they could do. I wonder why they haven't
Full error message: [IMG] When using React, loading Unity webgl into the react-unity-webgl component causes this error to pop up frequently....
From my notes upgrading from 2019.4 to 2020.3 (and then to android build) You will have to remove canvasrenderer component from textmeshpro...
Is Mono going to be employed to output WebGL builds? I thought IL2CPP was needed to get from C# to C++ and then Emscripten would take it from...
Look at what Tom Weiland has been doing, and expand on it. https://www.youtube.com/channel/UCa-mDKzV5MW_BXjSDRqqHUw
Thank you for the update! <3
Hello, I was wondering if there would be more updates on the version of Mono Unity runs with. I'd like to be able to access some of the newer...