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No. Is there an assetbundle tutorial for 4? Or would assetbundles created in 5 work in 4?
I just started the Assetbundle tutorial and right off the bat, the asset bundle feature is missing from the inspector. Yes, I have Unity Pro. I'm...
I'm being requested to port our Unity3d app to the Jetson TK1 http://www.nvidia.com/object/jetson-tk1-embedded-dev-kit.html I've read about a...
Has anybody made any progress with this?
any thoughts on this? I've not had any luck
This is pretty straightforward on android but I can't find any reference for doing it in iOS. Can someone point me to an example or at least in...
well, what's an example path that works?
I'm trying to get the dcim folder in iOS using Unifile Browser, what would I set setpath to to get it? I've tried: private/var/mobile/Media/DCIM/...
I'm trying to get the dcim folder in iOS, what would I set setpath to to get it? I've tried: private/var/mobile/Media/DCIM/ and couple other...
In every build from my mac I get #include "QCARUnityPlayer.h" at the head of DisplayManager.mm UnityView.mm and UnityAppController.mm, a file that...
I get it. I'm trying to work around the material issue. I'm wondering why no one has tried a material array, all the materials are the same with...
Okay, let me try this another way. I need to import an obj file with textures at runtime from outside the resources folder. What's the best way to...
Is there a code example of loading an external .obj into a preexisting material array with textures?
But the materials are being imported at runtime, they aren't present in the editor until they are loaded. You can use ObjReader to load an obj...
They are objects external to resources. Any reason why the materials would import in testing and not in production?
Okay, so I've had ObjReader working for quite some time in Unity loading very complex texture baked models. For some reason though now that I'm...
Did the trick, thanks for the great product!
I think you're right, I remarked this: defaultFileWindowRect = Rect((Screen.width / 4) * 1.3, (Screen.height / 4) * 0.5, (Screen.width / 4) * 1.7,...
The window is too large. In defaults I have it set to 300x400 and testing on the PC it respects that but building it to android the window has to...
I'm having trouble adjusting the window size in Android, it seems to be ignoring the default values which adjust the window size in Windows? And...