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Good! :rolleyes:
+1
A little late for you and probably you found out through the GitHub docs. But maybe an answer for others. You can get support here on Gitter:...
+1 for 2019.4 LTS backporting.
yes it appeared later
Just appeared in 2020 today! Don't see it in 2019.3 yet.
Oh I found it in Unity.
Cannot find it... Do I need a special package to see the UAS? Btw, there's also no option to create a draft for Package Manager in publisher...
Wait, You install an Asset Store asset through the Package Manager? Do I miss something here?
Thank you for your response, Yes I was thinking the same, about the approach you mentioned. Thus separate packages with dependencies to the main...
For demos there's this approach: https://forum.unity.com/threads/samples-in-packages-manual-setup.623080/ Is there something available for...
We have a tooling package with some optional extensions/modules. Like: <root> ├── package.json ├── README.md ├── CHANGELOG.md ├── LICENSE.md ├──...
Unity uses an old Nunit framework. I don't know which version. But it does not offer proper async Task support. You can use a workaround that’s...
It's an old thread I know. But when someone search for this, this could be of any help. You can just instantiate an instance of the scriptable...
LOL Yeah! I found it out too! As the log file is stating it needs 'System.Threading.Tasks.Extension'. I was so #@%&# annoyed with Unity destroying...
Installed NSubstitute.dll in a project. It works as expected in the IDE. But Unity throws an error: [IMG] From the Editor.Log: Could not load...
It's Rider all the way!!! (On MacOS)
I had the same in my UI scroll list. Instantiating a prefab game object - with SetParent and it's parameter: worldPositionStays set to false - was...
Not yet... I am fidling around w/ Visual Studio Code first.
I didn't vote (yet)... Because I came here as a result to my: "Visual Studio (for Mac) vs Visual Studio Code" search query. Visual Studio for Mac...