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Is it possible to determine if the ProcessPurchase is being triggered by the auto restore?
I recently upgraded a Unity 2018 Project to Unity 2021 LTS and whilst everything appears to be working well, i've run into an issue with all of...
I'd say not, and now we need billing library 4
Are there plans to expand the options for cloud save size/slots? It appears you can have a combined 200KB of data per person, but its limited on a...
Does anyone know if using the Material masking, can it be done at runtime?
Last release looks like its still early June
I'm also getting some issues submitted Leaderboard Scores on IOS. Android works fine, the leaderboard ID's appear to be correct. The callback...
Since upgrading to the most recent 2020.6 release from 2020.4 i'm getting a bunch of build errors in XCode relating to the native functions, i can...
How are Android IAP "Restores" meant to be handled. I know android doesn't strictly have a restore purchases function, and as such the plugin...
awesome
Has anyone ran into issues with permission issue when saving images using the Gallery Service? On android 8 its working fine, but Android 10 i'm...
very well done. From a content point of view, is the setup of cars/parts etc done like SLRR? Are the Part images generated on the fly? or...
switched to SharpZipLib and seems to be working ok so thus far.
To be clear, it works fine in the editor, but once published to WebGL i have issues. I'm attempting to use the www class to load a zip file, then...
does this work on Mobile platforms? (regardless of performance implications)
ok! stumbled apon the issue, the process was doing all of the combining, then changing scene. as part of initializing the next scene, it was...
I've got a process that generates a bunch of meshes at runtime each of which has a simple diffuse material with just a diffuse colour, no texture...