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Are you by any chance calling renderer.material on the VisualEffect component ? I had the same problem because of that. apparently it clones the...
I had a similar problem and could not find any reason why this was happening. After some tests, i realized the Visual Effect component is of Type...
Here's a little gif of our new weather system, rain and thunder for a more horrific atmosphere :) [IMG]
Hi, I'm trying to get the screen space position of a world space point i set through a property and i assumed this would work: Properties { ......
Almost all the shaders are custom and most of the time using surface shader language for an easier support of unity's built-in lighting system. We...
Hi, Sorry to revive this topic from the deads but i found this to be really useful for my actual project and i have a problem. While the shader...
Hi there, I am trying to use the RenderWithShader function of the camera but i had no luck untill now and i cannot find why. So i could use...
Hi Arkhivrag Thanks for your reply. That worked :)
Hi, I just tried to use the new "MaterialPropertyDrawer" features of the 4.3 release to write a shader that would have enabled/disabled options...
Hi, I recently tried to make a custom shader with cg which requires the use of unity lights and to achieve this i based my shader on the...
Hi, I am actually exeperiencing the same problem and looking at the GPU gem trick, it seems to be what i need. But although i understand how...
That worked, thanks ! I knew i was missing something obvious :) Actually i use this to make a highway fade away in the background in a rather...
Hi everyone, I tried to recreate a simple "fog effect" by filling the vertex color red channel with white proportionnally to the distance of...
Hi ! I am currently working on this GLSL toon shader which combine features i couldn't find in other available shaders online. Although i am still...
Hi ! I think i got the solution. Thank you Martin for the errors you pointed out (this did not have a big influence though). So there were...
That's what i thought at first but looking at the AngryBots demo more closely there doesn't seem to be an offset or it's so small that we can't...
Hi guyz ! I am working on a GLSL Reflective Bump shader. This is actually based on the wet floor shader from Angry bots that was originally...
Indeed, that's easier than i have expected. Thanks a lot !
Hi everyone, I tried to write a GLSL shader that can translate the UV coordinates according to a vector. Here's what i've got so far : Shader...
I guess i should run some test to see how it affects performance. At least i hope it can saves on the texture size part.