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@rz_0lento Thanks for this info. What do you mean by "put the whole HDRP package as your local package"? What are the steps to do that? Also, I...
@HorngYuiWei Is there any way to set the Root of each Dynamic Bone programmatically? Example: I have a character with 30 hair strings, I'd like...
Hey Stefan, 1. Use Stingray PBS shader when exporting from Maya with Embedded Media 2. When in Unity (2017.2+) use Standard (Roughness Setup)....
You guys Rock!!!
TonyLi, thanks very much for your help, I really appreciate it! I'm wondering, what's the best way to contact developers about this?
Strange. :S
For some reason when I do this with your asset, things work, but not when I change the content number to one of my assets. None of them work.
Hmm, not sure why it's not working :S http://www.scanlab.ca/project/lisa-bissonnette/
Here's what I mean: http://blogs.unity3d.com/2013/12/04/unity-web-hack-embedding-asset-store-items-made-easy/ This code no longer works. :S
Please Please Please? :)
Hi there, I have a question here, is it possible to embed Unity AssetStore items into my website. I remember there was a piece of code which did...
Looks cool, The detail on scans is nice, but overall proportions look oversized. We're trying to find a way to integrate our scans into Unity,...
The problem with clothing is that it needs to be fitted and that is something which has to be done only after you've chosen the character you wish...