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Hello, I am working on a project that is in topdown view and I'd like to use the volume feature of the URP. I have set up a local volume with a...
I've tried using the shader here, which I think should be identical to the default sprite shader:...
That might be difficult, giving nobody else ever ran into this issue and I never had issues myself until now. Even now, I can't detect a pattern....
Yes, this can potentially become an issue. This has simply to do with floating point imprecision. The way floating points are stored makes them...
I have three physics materials in my game and everything worked fine so far. But recently I created a new material for an icy floor in my game and...
Is it possible to load a scene while an asset bundle is currently being loaded? I noticed I couldn't change the scene while an asset bundles were...
I'm honestly not sure, but I find it weird. I tried exchanging the broken line with a simple "TEST" and I got a compiler error. Changing the line...
No, I didn't mess up the code here, the line is just straight up skipped. Yesterday it still worked, but then I uncommented a line of code...
Thanks for the input! I hadn't thought of the fact that MeshColliders were at fault removing the walls had no effect. It's a great idea, but I'm...
Thanks for your input! Moving the colliders downwards just slightly is subtle enough to not be noticable while getting rid of the bounce mostly....
I know this problem is probably older than Unity itself and I found countless threads on this issue, but none of them delivered a satisfactory...
First of all, sorry if I'm posting in the wrong subforum. I'm never sure which one to pick. So, anywho - a long time ago I once made a mock-up of...
Hello, so in my game the player can shoot bullets. Lots of them. They come in two colors - blue and orange - each color having its own material....
Hey, I recently discovered what I believe to be a bug on Android. When using the SwiftKey keyboard, touching the "123"-Button on the bottom left...
Any update on the Text Mesh Pro support? I need to use emojis in the input fields, but the input fields that come with Text Mesh Pro still use the...
Do you have the Android SDK Manager installed? You should be able to download any Build Tools version from there. I don't use Android Studio, but...
I'm using Unity 2017.3.0f3 with Visual Studio 2017 and for the most part it works great. However, any script that's inside an Editor folder is...
Yeah, I'm aware fast moving objects aren't detected like that (I use Raycasts for that). Could the fact I move objects via Update mean...
Yeah, I'm moving them with their transform - why would this cause issues with the collision detection? I could easily use AddForce in this case...
Greetings. I always thought I knew how the OnCollision functions worked - after all I did my research. But I ran into some weird issue in a...