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I want to get other position`s light attenuation. [IMG] This is because we want to apply the light attenuation of the light L obtained from the...
I want to create a shader that moves vertices that are littered below. However, the reality was that the vertices were shifted to light after...
My game`s tile map(unity built in) use png sprite with tranparent part. So in Unity's default sprite shader, the place where it should look...
In my game, I use the method to load and apply PNG images at the start. And, I want to use unity tilemap, too. So, How can add sprite to the...
Can I use threading for MeshCollider`s sharedMesh? MeshCollider`s sharedMesh in runtime is very slow. So, I was threading for that, but Unity log...
I modified my script, but the editor doesn`t scan. For example, I add new public variable in TestScript.cs. But editor didn`t know that. So,...
I want to agent objects avoid each other. Ofcourse, I set up agent`s avoid radius 0.25f and more. All agent object contain box collider 2d. But,...
I checked it. All object have non-zero scale axis.
I did. But same error message occur.
Setting scale failed, ignoring request. Please check all scaling axes are non-zero. UnityEngine.Transform:SetParent(Transform) My all object`s...
Thanks!! My curiosity is solved!
Why memory size that Window 7`s task manager showing, differ from size that System.GC.GetTotalMemory(false)? My project in unity have 3G byte...
Wow! New PolyNav2D is More faster than old version. I worried about FPS, because if many obstacle generated, sometime occur lack. But new...
Hello. Long time no see. Through you, my project advanced. :) But, I have a problem with PolyNav2D. If make PolyNav2D prefab with player object...
I found one problem. PolyEdge Object (child of @PolyNav object) does not rotate. It rotate when at least one NavObstacle object attached @PolyNav...
Thanks for your answer. I already bought this asset before your answer. I invented solution at my bed. ;) So, I solved my problem. I attached...
Wow, most creative method I think. :) But, I have some question before I buy. In your first Video(Poly|Nav: 2D Pathfinding for Unity ), you make...
I want Object with rotating field of view. So, I made a Object, and Half-Circle Sprite, its Pivot. Object (2D rigidbody) └ Pivot ..└ Half-Circle...