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Just updated to 2023.2.18f1 and this seems to be working now.
When I add multiple lines in the inspector everything is fine. However at run time I cannot add lines in the component in the UI. Unity...
Has anyone used the normals texture in the AddWaveOverlay script. I can't seem to get any result.
I am getting this in 2023.2 (not in 2023.1). Opening the hierarchy causes a massive delay (OnGUI). Also happens on turning a gameobject on/off...
I think the main thing is to close the file in VS first. Rename in Unity then double click on the new file to launch in VS and rename the class.
This is a massive missed opportunity- think of the ability to control avatars in real time. I can’t see anywhere to vote.
I hit this recently. Try changing the Interpolation of the child kinnematic rigidbody to None. I know it would seem that should not matter....
In my project in Unity 2019, I parent my kinnematic rigidbody to a transform. I move transform and the rigidbody moves as it should, In 2023 I do...
I got around this by using Physics.SyncTransforms()
I'm not sure I agree, or at least in terms of my issue. I parent a rigidbody to a transform without a rigidbody. I make the rigidbody kinnimatic...
I am trying to bake multi objects - distant trees. But when I add Amplify Imposters to the parent the list of references is not filled. Unity...
According to Jobs Changelog, Changelog | Collections | 2.1.4 (unity3d.com) and Collections ChangeLog Changelog | Collections | 2.1.4...
I just hit this problem (smoothing groups error), upgrading from 2019 to 2022 LTS. In my case the issue was there is a checkbox for import...
Thank you Tobiass. I have an existing game, so know how to get into a room. However examples and documentation point to being able to change...
I must be missing something. The concept of this seems simple enough but it's just not working. I am doing this globally at the beginning of the...
Any ideas of how to progress this one? I am swapping from Fade to Opaque. Looks fine in Editor but in builds you get the fog issue. The problem...
Here are the settings: [ATTACH]
1. Unity 2019.4.131f1 2. Built in 3. Gamma 4. Standard Specular 5. Windows 6. I have Global Fog Preetham & Antialiasing FXAA3 Console. The...
Normal Unity Umbra culling creates areas that are fixed. So if I shift the whole world then the culling isn’t going to work. I am asking if your...
I am using the shader to mask an object. The object has transparency. Unfortunately in the masked area the shape of the object is affecting the...