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Hi, please give more detail what problem you meet. You can also mail to willhongcom@gmail.com for support.
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Please look at console window to see is there any error message. You can also mail to willhongcom@gmail.com for support.
You can use Dynamic Bone Collider to interact with tail. but tail length is keep unchanged.
Yes, multithread is enabled by default in version 1.3. Unity DOTS is not used now. Performance improvement may not as good as you expected.
It seems WebGL build does not support multithread correctly. Please mail to willhongcom@gmail.com I'll provide a quick fix version
You can try adjust script execution order: Form menu Project settings->Script Executing Order add dynamic bone, move it's order before "Default...
Please write more detail information about problems you meet. or mail to willhongcom@gmail.com for support.
SetWeight() change stiffiness indirectly. the stiffness value is not changed. You can look at DynamicBoneDemo1.cs for example.
Hi, "Gravity" depend on characters' initial pose. It's better to not change gravity in play mode. "Force" is independ on initial pose. It's ok to...
Hi, from version 1.2.2, “Update Mode” parameter is changed from "Normal" to "Default". "Default" is faster and most of time looks better. But in...
Hi, please send a test file to willhongcom@gmail.com I'll look into it.
Hi, no. you can create a simple scene only used for preview.
For example: set Freeze Axis to X, bones will move on plane, which is defined by parent bone's position and X axis You can also mail a test...
Hi, Freeze Axis works by align bones to it's parent. you can try modify parent node's transform.
Hi, Add Dynamic Bone Collider component to stick. then add the collider to "Colliders" parameter of Dynamic Bone component.
yes
Hi, Inert only consider position, rotation is not take into account.
Dynamic Bone should work with 2D animation. Adjusting "Project Settings -> Script Execution Order", put Dynamic Bone above "Default Time".
Hi, there are some discussion here: https://forum.reallusion.com/433741/CC-Character-Bone-Issue-in-Unity If you meet any problem. You can mail to...